AWS for Games Blog
Category: Security, Identity, & Compliance
Adding persistent game saves to Amazon GameLift Streams
Amazon GameLift Streams now supports using a dedicated AWS Identity and Access Management (IAM) role that can grant your streaming game sessions access to AWS resources in your account. In this blog post, we show you how to use that role with a lightweight launcher script to persist game saves from your player’s streaming sessions to Amazon Simple Storage Service (Amazon S3) without needing to make any changes to your game code.
Building a mobile streaming experience with Amazon GameLift Streams
In this post, we show you the key considerations for building a dedicated mobile frontend that solves these challenges while reusing the existing backend infrastructure and AWS Cloud Development Kit (AWS CDK) deployment pattern of Part 1.
Building an AI game testing agent with Amazon Bedrock
In this post, we walk through how we built an autonomous QA agent on Amazon Bedrock that connects to a running Unity game and executes test scenarios without human intervention. We cover connecting to a game’s internal object hierarchy, a perception and reasoning loop inspired by recent research on autonomous testing agents, and game-agnostic tools that extend as complexity increases. The approach was validated against a turn-based mobile strategy game built in Unity.
Rapid game server iteration on Amazon GameLift Servers
In this blog post, I present a new solution that you can use to iterate quickly on new game server versions and host multiple different versions on a single Amazon GameLift Servers fleet.
Introducing Amazon Gamelift Servers DDOS Protection
As games grow in popularity, they also become attractive targets for malicious actors seeking to disrupt gameplay through Distributed Denial of Service (DDoS) attacks. An attack occurring during the initial launch of a game, during a visible esports tournament, or while a notable influencer/streamer is playing can have a significant impact on a game’s success […]
Game development infrastructure simplified with AWS Game Dev Toolkit
Note: AnyCompany Games is a fictional company created to illustrate common challenges and solutions in game development. If you’re building games with a distributed team, you’ve likely faced the challenge of setting up version control, build systems, and cloud infrastructure. This post shows you how the AWS Cloud Game Development Toolkit can deploy a complete […]
Run Unreal Engine 5.6 with Proton on Amazon GameLift Streams Linux Runtime
If you are looking to run a Windows game based on Unreal Engine 5.6 or newer, it currently isn’t compatible with the available managed Proton runtimes on Amazon GameLift Streams. Instead, you can run the same Unreal Engine game with a compatible version of Proton by using the Linux Runtime option on Amazon GameLift Streams. […]
AI-assisted game production: From static concept to interactive prototype
Game development often begins long before anything is playable. Teams spend weeks brainstorming concepts, months creating designs, and countless hours implementing and testing mechanics before an interactive demo is created. The challenge isn’t only timeline constraints; critical validation and refinement traditionally happen late in the development cycle, when changes become costly and creative pivots are […]
Inside the federated authentication system of Amazon Game Studios
In the complex ecosystem of gaming, players expect seamless experiences across multiple platforms, such as PlayStation, Xbox, Steam, and mobile app stores. Each platform maintains its own authentication protocols, token formats, and security requirements. This creates a fragmented landscape that poses significant challenges for game developers and infrastructure teams. To address these challenges, Amazon Game […]
Wicked Saints Studios integrates TikTok within World Reborn using AWS
Faced with integrating TikTok functionality into their new mobile game, World Reborn, Wicked Saints Studios encountered a dilemma. Available market solutions were either prohibitively expensive, time-consuming to implement, or lacked TikTok integration entirely. To meet their pressing deadline, while maintaining cost efficiency, the studio developed a creative solution by building upon existing Amazon Web Services […]









